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#ifndef GLWIDGET_H
#define GLWIDGET_H

#include <QGLWidget>
#include <QtGui/qvector3d.h>
#include <QtGui/qmatrix4x4.h>
#include <QtOpenGL/qglshaderprogram.h>
#include <QTime>
#include <QVector>

#include "triangle.h"
#include "model.h"
#include "kalmanfilter.h"
#include "usbthread.h"
#include "genericexecthread.h"

class Bubble;
class GLWidget : public QGLWidget {

    Q_OBJECT

    kalmanFilter* kalfilter;
    GenericExecThread* kalThread;
    USBThread* usbConnection;
    GenericExecThread* usbThread;
public:
    GLWidget(QWidget *parent = 0);
    ~GLWidget();
public slots: 
    void setScaling(int scale);
    void setToCube();
    void setToMonkey();
    void showBubbles(bool);
protected:
    void paintGL ();
    void initializeGL ();
private:
    qreal   m_fAngle;
    qreal   m_fScale;
    qreal   camSpeed;
    qreal   camAngleSpeed;
    QVector3D eyePos;
    QVector3D eyeVel;
    QVector3D eyeAccel;
    QVector3D eyeDir;
    QVector3D eyeUpDir;
    QVector3D eyeAngle;
    QVector3D eyeAngleVel;
    bool m_showBubbles;
    void loadGemoetry();
    void createBubbles(int number);
    qreal getClampAngle(qreal angle);
    virtual void keyReleaseEvent(QKeyEvent *e);
    QVector<QVector3D> vertices;
    QVector<QVector3D> normals;
    Model m1,m2;
    QList<Bubble*> bubbles;
    int frames;
    int dispTexture;
    QTime time;
    QGLShaderProgram program2;
    bool failedToConfigureShader;
};
#endif
